![]() A video from the developer, which shows the Chroma Lab physics engine at an earlier stage of development, shows 400,000 particles simulated at 60Hz: Without imposing the high fidelity rendering bar required for VR, Tann says the physics engine written for Chroma Lab is capable of simulating 1.6 million particles at 60Hz on an AMD R9 290 (a four year old GPU) today’s high-end cards would presumably be able to push that much further. ![]()
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